Polyhumans

MEET LUCAS

High fidelity animation-ready 
digital human
Polyhumans
The first marketplace for accessible high fidelity digital humans.

With the advancement of animation technology, motion capture and game engines, we enter a time when photo realistic digital humans become a reality. We aim to bring accessibility to high level digital characters previously feasible only to Hollywood studios and AAA game companies.With our library of digital humans anyone will have the ability to achieve photo realistic results at 1/10 of the cost of traditional custom facial rigs. Our library will be expanding, much like a roster of actors, available to cast for your projects.

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SIMPLE

not basic
all rigging taken care of
120+ blendshapes
clean GUI with
secondary controls
production ready

PACKAGED

neatly
What's included:
Maya / UE4 Scenes
blendshapes
Albedo / Displacement / RGB maps in 8K
flawless topology / neat UVs
complete groom

GROOM

detail oriented
Holds up at very close ranges
packaged as both Xgen guides and curves(splines)
radius map included
optimized for UE4

UNREAL ENGINE
READY

RIG CONTROLS TRANSLATED
OPTIMIZED TEXTURES
PORE-LEVEL DETAIL

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COMING FALL 2020